Document Type : Special

Author

PhD in Sociology (Philosophy of Social Sciences) Imam Khomeini Educational-Research Institute, Qom, Iran

Abstract

In this article, the importance and positive and negative functions of electronic and computer games in social life have been studied and it has been proved that electronic games are related to social life in two main axes of the game, namely "game content" and "game environment". Play in the process of early socialization provides people with familiarity with the patterns, norms, values, and customs of social traditions, and thus strengthens social integration and cohesion, as well as the spirit of cooperation and collaboration in individuals. The achievement of the game in social life does not end with the positive functions of the game, but also with the distortions of functions such as "isolation", "violence", "promotion of non-indigenous values" and "acquaintance with peer groups". The religion of Islam proposed "culture of family and public supervision", "culture of all-round participation" and "culture of moral evaluation of technological products" to overcome the harms caused by the distortions of the functions of the game.

Keywords

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