Document Type : Special

Author

Graduate of the fourth level and teacher of jurisprudence of higher levels of the seminary, Qom, Iran

Abstract

Numerous fascinations of digital games (computer games, Android games, etc.) and easy access to them, have led to increasing attention of peoples to this new media, so that today a major part of the daily lives of many children, adolescents. And young people are dedicated to using digital games.
The Abundant desire of the people of the world and Iran for this new category of media has caused the attention and investment of thinkers and capitalists in this industry to be able to promote and institutionalize their ideas while generating rich incomes, and in fact, the digital game is one of The best and most productive solutions can be selected with the highest level of impact on the users.
The use of various technical and complex techniques in line with the goals of digital game developers and people behind the production, is one of the most important reasons for the impact of games on gamers, which has been severely neglected by researchers. , And no specialized pathology has been performed in this field.
"Light" and "shadow" as one of the most important techniques used in digital games, which this article tries to present this interdisciplinary research for the first time, to examine the methods of using light and shadow in games. And explain the methods of its effectiveness and the pathology of it from Islam view and psychology.
In article, descriptive-analytical and qualitative analytical methods such as content analysis and semiotics, and library studies for religious discussions have been used.

Keywords

  • Aversis Comm (2019), Global illumination methods,
  • http://www.aversis.be/tutorials/vray/vray-20-gi-methods.htm
  • Donzallz, Pierre-Yves (2013), Shinng the light on Crisys 3, GDC 2013, US, Californial;
  • Unity GameEngine Developers (2020), Lightmapping,
  • https://docs.unity3d.com/Manual/Lightmappers.html
  • Unity GameEngine Developers (2021), Types of Lights, https://docs.unity3d.com/Manual/Lighting.html